The Diary of Skullweed
Moonflower
Purple
Elf and Selene Moonlord: part 3
A
midnight murder spree followed by unsavoury revelations in Hohoho…
Fireday, Disorderweek, Seaseason, 613 TA – early afternoon
Despite
the action I’m still heavily under the influence of Ernest’s Revelation wine.
I’m lucky that I didn’t have to wield my sword against the disgusting ulunn (literally,
a deformed and hideous monster) – I’m seriously hung-over, and there’s nothing
in the Ravings or the Apocrypha to help with that.
I
try to concentrate as we discuss what to do next. We want to push on because we
need to reach Hohoho by tomorrow at the latest but
Ernest’s report about Vikings is worrying. It shows how much I’m out of it
because Tommy has to suggest sending Ithilté on
aerial reconnaissance. That should have been my idea but my mind is so slow.
We
get the wagon going and I send Ithilté off with
orders to stay at 600ft to keep her safe from arrows and spells. She’s back
within the hour, having found no sign of the Vikings between us and Westward-Ho, which we reach without incident an hour before dusk, by
which time I’m feeling a little more edhellen (‘elvish’ – much as a man might say he’s ‘feeling
more human’).
Westward-Ho is a one-inn town, the Moon & Cheese, where the
landlady seems a little overwhelmed to have a Moonlord
under her roof. She offers the best, room and board for the lot of us for 12s. We
ask if she’s heard about the Vikings and she is sufficiently concerned to ask a
friend to send her ally-spirit, an owl, to survey the road to Hohoho for us. She dons a shawl and leaves us eating
dinner.
With
a very nice pork and apple stew inside me, I’m feeling much recovered when Lady
Celia Windfall joins us. Her owl has pinpointed the Viking camp, about 40 yards
right of the road about a league from Westward-Ho.
I
mistake Celia’s enthusiasm and ask what support we can expect from the
villagers in dealing with these Vikings but she makes it quite clear that any
support will be moral rather than material. Oh well, the sky is partly overcast
but we’ll have the light of the Gibbous Moon so we agree we need to deal with
them tonight.
Celia
does find us a couple of guides, dressed in leathers and clutching a longsword
each. Their job will be to get us as close to the camp as possible without
getting involved but in my experience these things have a way of getting messy
so I take them out into the courtyard to test their prowess with their weapons
through a little light sparring. Callum doesn’t get anywhere near me but Samuel
comes close to skewering me good, despite my footwork, only a deft parry saves
me – better than I feared but, if the worst comes to the worst, they might tie
up a Viking for a couple of exchanges so let’s hope it doesn’t come to that.
While
I’m getting the measure of our guides, Tommy, Roxie and Harlequin ride up the
road a mile to get a feel for the terrain. It’s apple orchards for the first
mile but they glimpse a camp fire about two miles beyond that, set in flat
terrain, occasional copses but mainly grassland. The camp looks to have fair
visibility in all directions, so the Vikings aren’t quite as stupid as some.
Come
midnight, Callum and Samuel do an excellent job of getting us close, using the
nearest copse as cover. Once we get to the far side we see the camp fire about
a hundred yards away. Ithilté spots a crow asleep in
a bush forty yards beyond the far side of the camp. Good! If it looks like
waking up, Ithilté will Befuddle
it. The presence of the bird means the runelevel must
be a priest, which means runemagics – I’d prefer a
straight-up runelord.
Our
plan is for Tommy and I to sneak close to their camp
and take out their guards, hopefully as quietly as possible. Then, when Ithilté signals, the others will come and join in the
general fight. I’m a little concerned that it’s just the two of us, we’ll be facing serious odds if the Vikings start waking
up. Harlequin vacillates about whether to shuck his armour and join the scouts
but in the end he claims he feels safer in his armour. All that iron and no
spine… I recognise the risk, but night-time stealth actions are what the Maolrim (Purple
Elf race) were made for.
Tommy
and I set out, approaching through the night together, casting spells (I opt
for Shimmer, naturally, and Bladesharped sword with Speedart on my discus, just in case). At fifty yards it
becomes clear there are just two sentries – the one on the far side has no
armour on his head, the nearer has an unarmoured midriff. Tommy nods toward the
further sentry and vanishes into the dark.
Crawling,
the grass is less than a foot tall but that’s honestly all I need and I just
know I’m next to invisible to my prey, which is just as well when I kneel on a
dry twig. (What’s a twig doing a hundred yards from the nearest tree?) At what
sounds to me like a deafening crack the sentry looks my way but I can tell by
the way his gaze slides off that he sees nothing and to him it was just another
minor night noise.
I
creep closer, the feir
(mortals, singular fair) do one of
their sporadic saunters round the camp, mutter a couple of words and come back
to where they were, during which time I’ve reached the edge of the camp and
kneel in the shadow thrown in the fire-light by one of the lean-tos. There are
six such lean-tos, each housing a snoring Viking. The one on the far side has
two figures, one of them a woman. Knowing Viking psychology, I suspect the priest
has laid claim to her. There’s another figure lying off to my right without a
lean-to for shelter, probably another prisoner.
On
the far side of the camp I spy Tommy rising up behind his sentry, which is my
signal to take mine – as he steps past, looking north, I glide behind him,
taking my time, before stepping forward and thrusting hard into his bare
midriff. My blow goes true, all but cutting him in half, but I catch his upper
torso, lowering it to the ground with hardly a sound.
I
look round the camp – Tommy has his fair
down and is finishing him off, there’s no sign of movement from anyone else so
I move to the nearest sleeping figure as Ithilté
swoops off to signal the way is clear for the others.
Again
I take my time. Tommy moves over to his next fair; there’s still no movement from our sleepers. My new fair is sleeping in leathers with a
broadsword and bastard sword next to him. I line up my blade perfectly and
stick him the guts! With a twist, he expires in a strangled gurgle. As I look
up I can hear Tommy is in some sort of wrestling match with his fair. (Later I learn that Tommy had his
head off with one slash but the fair must
have divinted, thanks to his death being so
ignominious.)
Well all good things come to an end and so it is with our midnight
murder spree. Three feir
sit up and I hear one say, ‘Eh, what?’ but the fair to my right stays asleep. As I step towards him I launch my
discus at one echuien
(awakened), knocking him down with a strike to the head before an arbalest bolt
comes out of the darkness to finish him off.
Ithilté tells me the others are on their way. She
tries to Befuddle another echuien but before her spell can
strike home he dies under a barrage of arbalest bolts – Harlequin’s favourite!
With
a howl of rage the runepriest bursts from his
blankets, screaming, “Wake up you fuckwits!” Ithilté
reports the crow stirring in its bush so I tell her to Befuddle
it.
The
runepriest looks round and sees me standing over the
last fair. My plan is to slaughter
him and parry the priest if he reaches me. The priest charges but somehow loses
his focus as he passes the fire – looks like the Befuddle has gone down the Mindlink – such a shame. Again, I take my time – I don’t do
quite as clean a job as the first two but my fair dies with sleep still crusting his eyes.
There’s
a slightly surreal minute or so as everyone gathers round with reloaded arbalests
and I retrieve my discus. I stand with Corbie, ready to take the priest on with
our blades (because nothing is certain), but a barrage of arbalest bolts and one
discus puts him down and Viking isn’t interested in giving him another chance.
While
the others start collecting weapons and armour, I attend the Selenite captives.
The woman is Lunar Lightflower (almost a Faerie
name). She has been brutally beaten and, of course, repeatedly raped by the
Vikings. She’s in shock and asks if she’s safe now? I try to set her mind at
rest but, to her credit, she’s equally worried about the other captive. He’s
Michael Drillfield; while he’s not been raped he has
been thoroughly beaten and used as a beast of burden. What they both need is
rest.
Overall
we collect seven battleaxes (two of them iron), one greatsword, two bastard swords, one broadsword, a great
axe, one large shield, two throwing axes and a hatchet. We also recover two
mail shirts, one pair of mail trews, three sets of vambraces and three open helms. Between them, the Vikings
had 130 shillings and two gems worth 30s each.
That
all went ridiculously easily. We bury the bodies in a mass shallow grave inside
the copse, where they’re unlikely to be found. Then
we return to Westward-Ho with the prisoners. We get
three hours in bed before we get up to continue our journey.
Moonday, Disorderweek, Seaseason, 613 TA
After
breakfast we head off, reaching Hohoho without
incident mid-afternoon. We approach from the south-east. As we crest a low hill
we see the hamlet laid out before us. On the far side is a triangular field
littered with tents before a low stage.
Today
is meant to be the climax of the Rave so we are expecting serious all-day
partying, but while we see a few figures it’s surprisingly quiet. Perhaps
they’re all recovering from last night and will be up at Moonrise for the big
event?
The
first building we encounter is the gaol but you’d never guess from the sign
outside which is incredibly badly written. There’s some people inside, one of
whom steps out and introduces himself as Darren. He claims to be the sheriff of
Hohoho and I’ve no reason to doubt him but I can’t
help noticing his black and white striped socks…
Darren
welcomes us but his tone is very subdued and he reveals there’s been a terrible
tragedy. Last Claynight, with the revels going full
force, an army of undead crawled out of the ground and attacked the revellers!
Apparently two zombies also came out of a nearby copse but the majority of
undead were skeletons who came out of the field itself! By the Smiling Moon,
was the village built on an old Azraelite/Wraithe
cemetery? It’s like cheap novel by Penny Dreadful (one of my favourite authors).
Eventually
the undead were all killed (if that’s the word I’m looking for) but there were
casualties, though Darren’s a little reluctant to give a head-count. Harlequin
asks who organised the Rave and Darren points us to Rosa Moonlight, who is the
head of the Revellers, and the innkeepers of the Moon & Pig, Joshua and
Enid Tetley.
Mmm! If Selenites were killed I may be
doing some burials today.
Harlequin
thinks we may get free accommodation and investigating the incident will be
good cover for our other enquiries. Well I suppose he’s right but it seems a
trifle cold-blooded.
The
Moon & Pig is easily the largest building in the village – almost imposing!
Inside, bar staff bring out Enid Tetley, who immediately asks if we want rooms.
Harlequin promptly mentions that he’s met Humakt –
name dropper! Unlikely as this sounds I’ve a feeling that Harlequin genuinely
believes this is true. Enid, possibly regarding me as an authority on the
matter (which of course I am) asks whether he’s blest. I whisper back that it’s
probably safe to assume he is. Harlequin claims Humakt has given him Turn Undead and there I’m sure
he’s fibbing, but he gives this as a reason why we should be investigating the
incident from Clayday. He’s angling for free board,
of course, but that’s not going to happen. This is why we have ‘expenses’.
Enid
apologises that her luxury accommodation in ‘the annex’ is already booked by
visiting gentry – and she quotes their names, proving Harlequin isn’t the only
name dropper in the room, though at least hers are believable: Sir Stanwick and Lady Cassandra Wibblethorpe and
the Honourable Raving Mandrake. When Enid asks why we’re so interested and
Tommy, waving a paintbrush, tells her we’re all Gowrie entertainers seeking
patronage. I just love the way my friends lie with such facility.
So
we take three rooms on the first floor: Roxie and Carrie together in one,
Harlequin and Tommy in another, the Neibelungs and I
in the third. Once we’re alone I raise the subject of Sir Mortimer – did he pay
for all the free food and drink just so he could slaughter the revellers with
undead?
We
need to investigate and I have the cure of souls so I head to the Selenite chapel
at the north end of the village. Inside I find two worshippers praying. I ask
the sexton for the priest and he fetches the minister.
Minister
Robinson is a small man with a grave demeanour. I introduce myself and offer my
services for the coming burials. He’s surprisingly reluctant to give the number
of casualties, asking for my discretion before revealing there are twelve
bodies in the crypt below. I ask if any other runelevel
Selenites could help but Minister Robinson says
there’s only Rosa Moonlight, the Chief Reveller, and he clearly thinks she’ll
be fully committed to the Rave, since the climax is tonight. I tell him I’ll be
back at Moonrise (or Ithilrûn,
as we say in the woods).
Meanwhile,
the others visit the Rave field where they find perhaps a hundred revellers
keeping things ticking over until Moonrise tonight. Several people anecdotally
confirm that the Rave was at its height when a horde of skeletons clawed their
way out of the earth and set about the revellers. The team of a half-a-dozen
bouncers waded in with armour and weapons but it was pandemonium for a couple
of hours.
Most
of the Rave field has been churned up by all the dancing but on the edges of
the field they find several pits indicating that someone must have buried all the
bones beforehand. So it wasn’t an old cemetery, but a deliberate conspiracy –
someone seeded the field with bones and cast a Wraithe Mass Raise.
By
now I’ve joined the others in the Rave field. There are a hundred people still
dancing right now, if a little lacking in vigour. We speak to the bouncers, who
say there were perhaps twice as many on Claynight.
We
all troop over to the copse where the zombies were seen to come from. We find
tracks of some horses that go northwest before arcing round to the south – Sir
Mortimer and his cronies? We also find much older tracks of a cart from weeks
or even seasons ago, doubtless it brought the bones.
That
seems like a lot of work, to bury all those bones in secret – and it must have
been in the middle of many nights, to bury so many without being seen. Then to
cast Mass Raise – I’m no expert but that’s the most infamously powerful of
Wraithe runespells. Someone wonders if this was an
assassination done up to hide the fact but that seems a little unlikely to me.
But then what motivation could there be for something so outlandishly
contrived?
One
way to find out – we must view the individual bodies to see if any of them are
VIPs. First we visit the shed where all the skeletal bones are being kept.
Aside from a couple of Trollkin they’re all human,
and probably not very old, alive within living (human) memory, as
opposed to an ancient cemetery raided for the purpose. The zombies aren’t here
and the villager in charge says they are stored with the other whole bodies,
since they must be regarded as victims as much as the revellers.
Back
at the Selenite chapel Minister Robinson is reluctant but relents. In the
cellar are twelve Selenite bodies, with multiple random injuries – Minister
Robinson says two still haven’t been identified. There are also two older
bodies who are the zombies. These are older but only by about a week, putting
them close in time to those upturned and partially burned carts outside Hilltown – coincidence? I recall the two stray leg bones we
found, were those carts carrying bones?
Some
of the Selenites have no defensive wounds and
Minister Robinson says they were almost certainly slain while enraptured by the
Goddess. I can’t tell their social status from the state of the bodies but
Minister Robinson is certain they were all young people, mainly locals.
Minister
Robinson advises there are more bodies in the Matari
temple so we go there next. The Priestess is initially reluctant to let us see
them but Harlequin lies officially and I play the ‘respectful associate’ card
that gets us led downstairs.
There
we find eight bodies, stripped and wrapped in shrouds. Is this it? A total of twenty bodies? There were close to two hundred
revellers when the undead rose up. There are a hundred left now, we have twenty
corpses. Are we to believe that an undead horde created just twenty corpses in
two hours? Where are the rest?
Harlequin
examines them closely (under the watchful and suspicious eye of the Priestess,
who seems to think we’ll desecrate them at any opportunity) and points out that
most have the same injuries as the Selenites but two
are different. It looks at first like they were shot in the back by some heavy
siege weapon, causing their ribs and breastbones to be thrust out. But there
are no corresponding entry wounds in the back.
It’s
like something burst out of their chests from inside…!
Harlequin
immediately thinks of Broo impregnation but a Broo would emerge from the abdomen, not the chest. Were
they some sort of demon? Then I remember that the most infamous associate of
Wraithe was Baal, the demonolater! My sap runs cold!
I
look down at the two sorry corpses then round at the others and I can’t help
thinking of the Ravings: the Apocrypha according to The Great Tramp, Book of
the Crime, Song of the Curtain, vss 1-5, “The actors
and jesters are here. The stage is in darkness, unclear. They’re raising the
curtain and no-one's quite certain whose play it is”.
It’s
an hour to dusk and the stage will soon be dark; we actors and jesters are
here, but we have no idea who’s written the play, nor of the plot.
It’s
time to speak to Rosa Moonlight!